Slippery SAE*
Very aggressive fish very aggressively attacking other fish using super-charged water bombs.
Stay in water to build up to speed, jumping power, and water bomb power!
Take out the other enemy to win!
Made in 4 hours for a university course. Quality not guaranteed! This is an iteration upon said prototype!
Status | Released |
Platforms | HTML5 |
Author | axi* |
Genre | Fighting |
Made with | Unity |
Tags | Casual, Fast-Paced, Local multiplayer, Short |
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Development log
- Slippery SAE - now even slippierOct 07, 2022
- sae now with more seaOct 04, 2022
Comments
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very fun game, there are some bugs with the ability to jump and shoot because of too many inputs at once and you cal clip through a few walls but i think its a nice coop game. Maybe a charge indicator and a maximum charge for the shots would be cool.
Thank you!
And yeah, I've noticed the fish can BLJ if they put in enough effort
Having a max charge alongside the indicator is also a good idea!
(Also that's some BIG text haha)
I can see this game being really fun to play with friends with a few tweaks!
One thing I would love to see is an indicator of each player's current power level. I can tell it increases when depending on how long I stay in water, but it took me some testing to figure out that the tip doesn't mean water = power on, no water = no power.
Also I keep self destructing by shooting the wall, but I don't know if that's a bug or I just have a skill issue.
Thank you!
And yeah, that's a good idea - you are right that the power charges over time, an indicator could definitely help with that
And yeah that's fair, I'll probably add immunity to your own shotsyeah that's a skill issueI feel like this game could be really hectic and fun if the controls were a bit more intuitive! Okay maybe less hectic, but you get the point. Maybe jumping could be W/I and shooting S/K? Idk
Thank you! Yeah, the controls could definitely be better - I think using those buttons could work, actually! I'll try it out!