Very aggressive fish very aggressively attacking other fish using super-charged water bombs.

Stay in water to build up to speed, jumping power, and water bomb power!

Take out the other enemy to win!

Made in 4 hours for a university course. Quality not guaranteed! This is an iteration upon said prototype!

Download

Download
Slippery SAE Windows.zip 30 MB
Download
Slippery SAE Alpha WebGL.zip 8.8 MB
Download
Slippery SAE Alpha Windows.zip 27 MB

Development log

Comments

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(+1)

very fun game, there are some bugs with the ability to jump and shoot because of too many inputs at once and you cal clip through a few walls but i think its a nice coop game. Maybe a charge indicator and a maximum charge for the shots would be cool.

Thank you!

And yeah, I've noticed the fish can BLJ if they put in enough effort

Having a max charge alongside the indicator is also a good idea!

(Also that's some BIG text haha)

(+1)

I can see this game being really fun to play with friends with a few tweaks!
One thing I would love to see is an indicator of each player's current power level. I can tell it increases when depending on how long I stay in water, but it took me some testing to figure out that the tip doesn't mean water = power on, no water = no power.

Also I keep self destructing by shooting the wall, but I don't know if that's a bug or I just have a skill issue.

Thank you!

And yeah, that's a good idea - you are right that the power charges over time, an indicator could definitely help with that

And yeah that's fair, I'll probably add immunity to your own shots yeah that's a skill issue

(+2)

I feel like this game could be really hectic and fun if the controls were a bit more intuitive! Okay maybe less hectic, but you get the point. Maybe jumping could be W/I and shooting S/K? Idk

(+1)

Thank you! Yeah, the controls could definitely be better - I think using those buttons could work, actually! I'll try it out!