Very aggressive fish very aggressively attacking other fish using super-charged water bombs.

Stay in water to build up to speed, jumping power, and water bomb power!

Take out the other enemy to win!

Made in 4 hours for a university course. Quality not guaranteed! This is an iteration upon said prototype!

Download

Download
Slippery SAE Windows.zip 30 MB
Download
Slippery SAE Alpha WebGL.zip 8 MB
Download
Slippery SAE Alpha Windows.zip 27 MB

Development log

Comments

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(+1)

very fun game, there are some bugs with the ability to jump and shoot because of too many inputs at once and you cal clip through a few walls but i think its a nice coop game. Maybe a charge indicator and a maximum charge for the shots would be cool.

Thank you!

And yeah, I've noticed the fish can BLJ if they put in enough effort

Having a max charge alongside the indicator is also a good idea!

(Also that's some BIG text haha)

(+1)

I can see this game being really fun to play with friends with a few tweaks!
One thing I would love to see is an indicator of each player's current power level. I can tell it increases when depending on how long I stay in water, but it took me some testing to figure out that the tip doesn't mean water = power on, no water = no power.

Also I keep self destructing by shooting the wall, but I don't know if that's a bug or I just have a skill issue.

Thank you!

And yeah, that's a good idea - you are right that the power charges over time, an indicator could definitely help with that

And yeah that's fair, I'll probably add immunity to your own shots yeah that's a skill issue

(+2)

I feel like this game could be really hectic and fun if the controls were a bit more intuitive! Okay maybe less hectic, but you get the point. Maybe jumping could be W/I and shooting S/K? Idk

(+1)

Thank you! Yeah, the controls could definitely be better - I think using those buttons could work, actually! I'll try it out!